A Match 3 Delight
Available exclusively on Apple Arcade, Garden Tails: Match and Grow is a Match-3 puzzle game that invites players to unlock a series of puzzles to create luscious, beautiful 3D gardens and discover the animals living within them.
As Lead Visual Designer, I worked with our team to take early, abstract concepts and develop them into the final product, focusing on UI, UX, prototyping and optimizing the game for a global release.
We felt the best way to immerse users in a garden when they were playing a puzzle, was to create game pieces and mechanics that represented things you might find while exploring such a place. Releasing our game on Apple Arcade also meant that I was given the opportunity to redesign our UI for an alternate landscape aspect ratio as well as designing for controller support.
One extremely important part of my visual design process is creating prototypes that walk members of the team through UI and UX design decisions I’m considering. These prototypes get handed off to technical, VFX artists and engineers for polish and implementation. I begin making prototypes as soon as possible, even if that means using simple greyscale, geometric shapes to help solve a fundamental interaction or figure out the user experience for a core flow.
Here is a small sampling of some early development, WIP prototypes that were essential to figuring out the game design, UI/UX design and overall product design in Garden Tails.
Credits
For the full list of credits, please download Garden Tails and view the credits screen.
Game Director
Grant Reid
Art Director
Kati Nawrocki
New Games Management
Tim Sherman
Production Director
David Trammell
Apple Arcade Game Lead
Sandra Honigman
Lead Engineer and Architect
Ra’ad Aldalaq
3D Art and Animation Lead
Ashley Farlow
Junior 3D Artist
Sophia Zapata
Senior Visual Designer
Austin Roesberg
Visual Design
Alicia Feng, Ben Rudlin
Illustration
Alicia Feng
Technical Artist
Shirley Huang
Concept Art
Kati Nawrocki
Senior Game Designers
Kris Horowitz, Toby Sarnelle
Composer/Sound Design
Ross Wariner, Cody Uhler